ARCH4050/6306: Tuesdays 2pm-5:15pm
Team: Seamus Sullivan, Mohammad Fasahat
Dr. Dimitris Papanikolaou | dpapanik@uncc.edu | Urban Synergetics Lab | https://urbansynergeticslab.net
Polywood - Acrylic - Coin
The trend of gamification has been around for quite some time. When studying how to create a physical computer that uses binary logic, we were inspired by the idea that people should have the opportunity to interact with their environment, which also led to our design concept. We have brought two of the most important elements of any successful game to the world of physical computing after studying some case studies. First, games with more randomized possibilities are more appealing to play. To make the final path of the inputs less predictable, pins were added at the beginning. However, this follows algebraic logic, and users can manage their inputs based on the position of switches. Then there are our logic switches, with users able to improve their skills by finding rules.
By using gamification, this game machine can be used in various contexts in order to encourage people to interact more. Given the current parameter, the model defines input using coins, the asset can be positioned near any coin-operated machine, such as a soda machine or an exchange machine. Through the possibility of being able to multiply your coins with the help of a physical device, more consumers will be attracted to the game and the sense of useless coins will be reduced.
Inputs and outputs are the same in the coin based machine:
During the next steps, and subsequent studies, we considered more useless but effective inputs. Bottle caps are one input that has a noticeable impact on global warming. It is possible that by installing these gamification devices in public areas like parks, people will bring their bottle caps or if they are installed in public areas, individuals can collect those caps from the ground and play to win something.
Following are examples of initial alternatives for constructing AND, OR, and XOR gates with an input type made of coins. We also discuss a few concept creations related to switches.
Firstly, each game needs two main parameters to make it worth trying again and again. Random choices and different difficulty levels. At first, series of pins would plate the role of dice in order to push coins in varied paths. then there is a number of OR gates that might end up with a right-hand or left-hand final AND gate. in each of these two final gates, at least two large coins must be filled. Then the final move would be directing a smaller coin toward the AND gate and it will drop on a balanced surface and finally, the reward will be given to the player. However, during this path, it is important to how and when to put large or small coins.
A logic gate is an idealized model of computation or physical electronic device implementing a Boolean function, a logical operation performed on one or more binary inputs that produces a single binary output. Depending on the context, the term may refer to an ideal logic gate, one that has for instance zero rise time and unlimited fan-out, or it may refer to a non-ideal physical device.
With a greater understanding of the flywheel mechanism and how it can transfer energy from its wheels to its core, a prototype was 3D modeled on a computer. This demonstrated the knowledge gained from earlier exercise, by creating a flywheel car that could ideally run as well as snap together in an easy to assemble manner.
Pachinko (パチンコ) is a type of mechanical game originating in Japan and is used as both a form of recreational arcade game and much more frequently as a gambling device, filling a Japanese gambling niche comparable to that of the slot machine in Western gambling.
Dr. Nim is a toy invented by John Thomas Godfrey. It consists of a marble-powered plastic computer capable of playing the game of Nim. The machine selects its moves through the action of the marbles falling through the levers of the machine.